Who Knows What

Story Logic Exchange

Players start with one random clue each. They request exchanges with others in the room; when both accept, they swap one clue. A shared deduction table lets them fill in attributes and guess product names. Each player has limited "check shots" to submit answers; exchanging more clues earns more shots. Goal: collaborate, communicate, and score by accuracy.

6-50~45 minEN/DE/FA
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How it works

One player initiates an exchange and selects someone from the active players list. The other must accept for the swap to happen. Successful exchanges and final answer accuracy both count.

Random initial clue per player
Exchange clues by request + accept
Check shots: start with 1, earn more by exchanging
Submit partial or full answers; green/red feedback
Scores: exchanges + correct answers

When to use it

Ideal for conferences, workshops, product or portfolio training, and onboarding. Use it when you want the room to engage with the same content, products, services, or concepts, through collaboration rather than slides. Fits kick-offs, learning sessions, and team events where shared understanding and communication matter.

Benefits

  • Builds shared language and alignment around your content
  • Encourages asking, listening, and negotiating, not just passive intake
  • Makes learning stick through deduction and peer exchange
  • Scales from small teams to large rooms (6–50 players)
  • Clear scores and feedback support reflection and debrief

Rulebook

Short rules, no sign-up needed. Everything runs in one session.

Goal

Fill the shared deduction table and guess product (row) names correctly. You score points for successful clue exchanges and for correct answers. More exchanges give you more "check shots" to submit guesses.

Setup

Everyone joins the same room (link or code). Each player receives one random clue. The table has rows (products) and columns (attributes). You see only your clue until you exchange.

Exchanges

Open the Exchange tab. Choose a player from the list and send an exchange request. If they accept, you each give one clue to the other. Declined requests do not swap; you can try someone else. Successful exchanges earn you extra check shots (e.g. one more every 2 clues received from others).

Table & check shots

Use the shared table to enter attribute values and guess product names. You have a limited number of check shots (start with 1). Use them to submit one or more rows. Green = correct, red = wrong. You can submit partial answers.

Scoring

Your score combines successful exchanges and correct row guesses. At the end, compare with others or use the results for a short debrief on collaboration and accuracy.

Who Knows What

Players start with one random clue each. They request exchanges with others in the room; when both accept, they swap one clue. A shared deduction table lets them fill in attributes and guess product names. Each player has limited "check shots" to submit answers; exchanging more clues earns more shots. Goal: collaborate, communicate, and score by accuracy.

Try the demo