Knowledge Management

Meteorite: Learn the four-loop of knowledge management through play

A team-based exploration game where players search a shared map for hidden objectives. Teammates sit at different tables and can only share information through limited, costly messages. The team wins only when every member succeeds, so documenting, sending, receiving, and applying knowledge becomes essential.

1–100 players (incl. solo). Multiple tables. One team wins only when all members find their objective. EN/DE/FA.

Main goal

The game focuses on the core loop of knowledge management: create and document what you discover, transfer it to others in a constrained way, receive and interpret their messages, and apply that knowledge to act. Organizations that do this well retain and use knowledge; those that skip steps lose it.

The four-loop of knowledge management

Players explore a hex map, use tools and craft vehicles, and earn progressive clues. Movement and search are limited per turn. Messaging to teammates on adjacent tables costs resources and uses a fixed set of icons, no free text. The system records behaviour and produces reports for facilitators and players.

Create & document: Explore the map, use tools, discover resources and terrain. Record what you find in your journal. This is knowledge creation.
Transfer & send: Encode what you know into a short icon message and send it to a teammate at another table. Sending costs resources. This is knowledge transfer.
Receive & decode: Your teammate gets your message and must interpret it from icons alone. Ambiguity is built in. This is knowledge reception.
Apply & use: The recipient acts on what they received, changes direction, searches elsewhere, rules out areas. If they do not use the knowledge, it was wasted. This is knowledge application.

See the game in action

Screenshots from Meteorite: the shared map, lobby, actions and backpack, and journal.

The shared hex map. Players explore and search; terrain and landmarks are visible to everyone.

Pre-game lobby: table arrangement and meeple choice. Teammates sit at different tables.

Actions and backpack: move, search, tools, vehicles. Costs and limits are shown clearly.

Journal and clues: document what you find and track your progress toward your meteorite.

Results and reports

After the game, facilitators receive player, team, and comparative reports with scores along the four dimensions. Each player receives a personal report and a team report. The data supports a structured debrief on documentation, communication, and application of knowledge.

View the rulebook

View the full Meteorite (Knowledge Management) rulebook: intuitive, fun to read, and in your language. Enter your details below and we’ll open the branded rulebook for you.

Who it is for

For teams and organizations that want to surface and discuss how knowledge is created, shared, and used, without a sales pitch, with clear mechanics and measurable outcomes.

Knowledge Management game FAQ

How many players?

1–100 players including solo mode; multi-table team play works best with at least two teams so the four-loop (create, transfer, receive, apply) surfaces real gaps.

How does the lobby work?

Get ready in the lobby. Solo: start the game when you are ready. Team: the facilitator starts when everyone is ready.

What do managers get?

Player reports and a structured debrief. You see how the four-loop (create, transfer, receive, apply) played out and where the gaps are.

Is it only for knowledge teams?

No. Any team that creates, shares, or uses knowledge benefits, from R&D and operations to HR and project teams.

If you would like to run this experience for your team, we can discuss format, group size, and facilitation.