Case studies

How enterprises use serious games for assessment, engagement, and measurable behavior signals.

Explore how we design for behaviour change: our method, Deal IQ (MEDDIC), Mirror, and leadership assessment with serious games.

Case study: tabletop simulation with leaders generating behavioral insights

Top 50 Tech Company

Challenge:

A leadership team needed to assess communication patterns and decision-making across distributed teams. Conventional methods were too passive and did not capture real behavioural data.

Approach:

A custom tabletop simulation replicated real decision scenarios. Teams worked through complex challenges while game mechanics captured behavioural data for actionable insights.

Results:

40+

Leaders Assessed

85%

Engagement Rate

100%

Actionable Insights

By the Numbers

8+

Years of Experience

60+

Organizations Served

12

Industries Covered

200+

Workshops Delivered

3,000+

Participants Engaged

5

Published Games

Industry Diversity

28%Tech & Digital Platforms
22%FMCG & Consumer Goods
14%Financial Services
10%Industrial & Energy
8%Logistics & Delivery
6%Healthcare & Pharma
5%Telecom
7%Other

Sample Projects by Category

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