Soft skills simulation rulebook
Inside-team moments. Situational evidence. One spine with Deal IQ.
Simulate how people show up with peers and managers, score fit on 24 O*NET-aligned soft skills, and give leaders coaching evidence they can audit.
Team IQ trains soft skills in social context: how reps read peers, managers, and cross-functional partners inside the pod. Deal IQ trains deal qualification with buyers. Both share one enablement spine, one soft-skill library, and one person record for the manager.
Team IQ is not a personality test. We report which skill the rep reached for in which social scene, how often, and whether the fiction reacted well, went quiet, or pushed back.
Team IQ runs on an arc-agnostic engine. Managers define the world; players load the stored arc at runtime.
STEAMIQ (public): Relay Platform pod, net-new cast. Try before you buy.
Manager demo workspace: a seeded enablement roster with learning paths, soft-skill and deal-qualification evidence, culture signals, and cross-sim exports on one person record.
Each episode is a social chapter on a fictional pod. Public demo: Relay Platform on room code STEAMIQ. Canon order follows the story spine.
Team social and hallway beats. Relationship building and social perceptiveness under low-stakes visibility.
Incident accountability. Ownership vs quiet cleanup when a peer is under pressure.
Team forum and async compose. Listen-before-fix, conflict repair, persuasion under heat.
Managing up and feedback reception when the manager names a growth edge directly.
Cross-functional renewal prep. Accountability and attention to detail for a clean CS handoff.
Unofficial merge talk before facts arrive. Flexibility and social perceptiveness under uncertainty.
Shared credit after an early renewal. Relationship building, initiative, and persuasion with momentum.
Pod reset forum closes the first month. Flexibility, feedback reception, and managing up into Q1.
Episodes use 3 to 6 beats. Each beat tags 1 to 3 skills. Fit scores are deterministic, never LLM-owned.
Loop: narrator open, optional artifact, beat, NPC reaction, repeat, narrator close. Max 2 new artifacts per episode.
Curated O*NET work styles from softSkillLibrary.ts. Managers assign 3 to 5 focus skills. Other library skills still score when a beat touches them.
Episodes also track constructs mapped to library proxies: psychological safety, managing up, peer trust repair, values alignment, feedback reception.
Every scored beat assigns situational fit, not a permanent trait label.
Well matched Right skill for the social moment; peers respond positively.
Risky here Skill useful elsewhere but fragile in this scene type.
Mismatch Wrong tool for the moment; peer reaction marks the gap.
Debrief copy groups evidence by fit band so managers can coach behavior in context, not label reps as "bad at empathy."
Debrief and the manager dossier use a signed polar chart from -100 to +100, with provenance managers can open in a 1:1.
Use this before and after a Team IQ session. Prefer numbered checks over a marketing pitch.
Team IQ evidence lands in the manager Command Center on the same person record as Deal IQ. Soft skills and deal qualification stay parallel lanes; the dossier merges the story.
Live rooms and sample debriefs on production.
Practice retro: gameisserious.com/en/room/STEAMIQ/team-iq?episode=ep3_retro
Sample debrief: sample-ep3-retro (episode scrubber includes prior episodes)
Same enablement spine, buyer room fiction (Relay Platform x NovaTech SwiftLane).
Sample debrief: sample-swiftlane-win
Product page: gameisserious.com/en/products/team-iq